18 July 2024

Hunting in Africa by Paul, EI5DI

Hunting in Africa:


You're ready - sitting quietly, not making a sound. You've been waiting for hours and your eyes are beginning to feel the strain. Just then, a wildebeest slowly ambles into view. It has no idea you're there. You've paid good money for this - every shot must count, so you're not going to miss. You aim carefully, check the wind gauge, hold your breath and, in-between heartbeats, fire. Bang, and 170ms later the wildebeest drops to the ground. The great white hunter strikes again!

You've just shot a wildebeest, and it's lying there, dead. The only difference is it's in the Serengeti, and you're in your apartment on Manhattan's Upper East Side.

This remote-controlled rifle is wonderful. From the comfort of your own home you know what it's like to be on safari and, to prove it, you've bagged a wildebeest.

You haven't had as much fun in ages. Like most of us, you don't have the time or money to actually go to Africa, so you have no other option - there's not so many wildebeest roaming Central Park these days. Apart from that, you're not as young or as mobile as you used to be, and the virtual-reality headset really makes up for your declining eyesight. After all, there's no point in having new technology and not using it - it can't be uninvented and it's not about to go away anytime soon. Travel is all very well for those with money to burn, but this is the real world and the only way you're ever going to add a wildebeest to your collection. In any case, you're an experienced hunter, with a licence to hunt in the Serengeti - so it's all above board.

No one can argue. You, alone, fired the shot. It's exactly the same as if you had been there (or if you had very long arms); the bullet travelled the same distance and the wildebeest is every bit as dead. In some ways it was even harder, because you had to allow for latency as well as wind speed. Oh no, they can't take that away from you (reminds me of a song) - except, of course, you were not there and you have not been hunting in Africa.

You should be ashamed of yourself. What you have done is both a travesty and a mockery. You have brought hunting into disrepute. If you want to hunt in Africa, go there because that's what hunters do. If you want to play amateur radio in Africa or anywhere else, go there because that's what self-respecting DXers and contesters do.


. . . . . . . . . . . . . . . . . . . .

This extract is from the ARRL Contest Update of 11th April 2012, regarding an entry in CQ WPX SSB.

http://www.arrl.org/contest-update-issues?issue=2012-04-11

"OH2UA was at the controls of CQ8X". . . . "the 4543
contacts were made over a remote link across the Internet
- 4500 kilometers from the actual station!"

Seems that Ward N0AX, the Contest Update editor, is impressed by distance on the internet.

73,
Paul EI5DI

--
Remote Operating

Return to ei5di.com

16 July 2024

QMX - The multiband and multimode transceiver by QRP Labs - part I.

QRP Labs (Hans, G0UPL) says...

QMX: a feature-packed, high performance, 5-BAND 5W, CW and Digi-modes transceiver kit, including embedded SDR, 24-bit 48 ksps USB sound card, CAT control, synthesized VFO with TCXO reference.


More details about QMX:

The "QMX" (QRP Labs Multimode Xcvr): a feature-packed, high performance, five-band (80, 60, 40, 30 and 20m) 5W CW and Digi-modes transceiver kit, including embedded SDR receiver, 24-bit 48 ksps USB sound card, CAT control, synthesized VFO with TCXO reference. QMX may be used in CW modes standalone, or with a single USB cable to a PC for digi mode operation. QMX also incorporates standalone CW, FSKCW and WSPR beacon functionality (no PC connection required).

QMX transmits a SINGLE SIGNAL on FSK signal modes, it is not an SSB modulator with associated unwanted sideband and residual carrier, or intermodulation due to amplifier non-linearity. QMX outputs a pure single signal. QMX is, in the first firmware releases, suitable only for CW and single tone FSK modes, which covers the majority of digital modes in use today. This includes everything in WSJT-X, JS8Call, some fldigi modes e.g. RTTY, Olivia and more. QMX is not suitable for phase shift keyed modes such as PSK31 or modes involving multiple concurrent tones such as WinLink.


CW features

Excellent CW performance is and always will be a very high priority on all QRP Labs transceivers that include CW mode operation. QMX is of course no exception (there are no exceptions!).

In the graph below left you can see the measured CW filter performance of QMX (red line) vs the QCX-mini (blue line). The QMX filter is 300Hz wide (compared to the QCX-mini filter which is approximately 200Hz) but the QMX filter has much sharper edges. Both are centered on 700Hz. Note that in future QMX firmware releases, both the center frequency and the filter width will be configurable and adjustable.


Another very important feature is clean break-in operation (QSK) without audible clicks. I did a lot of work in this area to ensure that QMX has NO audible clicks at all on the transmit/receive changeover. The 700Hz sidetone frequency is a clean sinewave produced by a software emulated DDS (Direct Digital Synthesizer) running at 48ksps (kilo samples per second). The amplitude envelope of the sidetone has leading and trailing edges shaped as a raised cosine with 5ms rise/fall time. Sidetone therefore sounds extremely clean.


All transmit/receive switching in QMX is solid state (no relays) so is fast and clean. A common problem with SDR receivers is that the audio processing can have considerable latency; this is a killer for good break-in operation (QSK) because if the latency is slower than the CW dit (symbol length) then there is no time for the receiver to recover and produce any audio in the gaps between symbols and QSK is therefore impossible. SDR software running on a PC can be particularly problematic due to all the additional layers of latency involved in the operating system, as well as the DSP (digital signal processing) in the SDR itself. In QMX the SDR is implemented in the on-board powerful 168MHz 32-bit ARM Cortex M4 processor with Floating point and DSP instructions. It is therefore possible to closely control the latency performance.


In the audacity audio recordings below, the small amplitude trace is the sidetone during some CW keying. The huge amplitude tone is the reception of a massive S9++ signal injected into the QMX BNC port. It is possible to zoom in and measure the duration of the gap between key-up and the receive audio. The latency is approximately 15ms. This compares rather favorably with other well-respected transceivers:

Elecraft KX2: 40ms (source: ARRL QST review, May 2017)
Elecraft K3S: 14ms (source: ARRL QST review, November 2016)
QRP Labs QCX: 22ms (source: ARRL QST review, August 2019)
QRP Labs QMX: 15ms (my measurement)

Another method to measure the latency also yielded an almost identical result (15ms): using a dual channel digital 'scope with one channel connected to the RF input of the QMX and the other, the audio output, then enabling a gigantic RF signal. The digital 'scope allows accurate cursor measurements on a screen capture, the delay from RF into AF out measured 15ms. The audio in ADC and audio out DAC both operate on 32-sample blocks every 667 microseconds. Most of the 15ms delay is inherent in the Digital Signal Processing.


CPU

QDX is an embedded SDR. To provide the highest possible performance and scope for future features, a powerful STM32 microcontroller was chosen, the STM32F446. This is a 32-bit ARM Cortex M4 with floating point unit, DSP instructions, 512K Flash and 128K RAM, plenty of I/O and running at 168 MHz. It is by far the most poweful processor used on any QRP Labs product to date. At the QMX launch, well under 25% of the system resources are used.

More info here:
QMX manual - operation_1_00_020.pdf (qrp-labs.com)


73 - Petr, OK1RP